It's been a while, hasn't it?
Hey! glad to see you all around! After a bit of design time, I'm proud to present you all the latest pdf and lcp updates for GMS Crisis Core!
Notable changes to look out for:
This one is for the GM's, There's 4 whole new specialty NPC's included, all focused on modular customization. Let's meet them, shall we?
-The Squadron: A multi-character npc, representative of squad-units of heavy infantry, mechanized chassis, or other such armor, The Squadron can play the role of a relatively simplistic group of enemies units that, while, individually, are mediocre, but when they take advantage of their innate team synergy, they can present a credible threat on the battlefield if left ignored. Capable of filling any role, Squadrons can be the ideal chaff: Not overwhelming, but strong and sticky enough to present a worthy foe.
-The Cavalier: The Everest of NPC's, if you will. Generally decent survivability, highly modular, capable of any role with the right equipment, and full of optionals traits that exemplify the well honed-skills and elite doctrine of the modern mech pilot. While a cavalier may not quite match the same level of efficacy as a dedicated specialist, their ability to fit any roll with the right tweaking and simplicity of use means that a GM will never be lacking when it comes time to round out their forces.
-The Lifter: A high-flying spectacle, a set-piece npc, built to be highly durable, fast moving, and loaded with gear to deliver and support it's allies to and on the battlefield. Easily capable of ferrying multiple characters at once around the battlefield and supporting them with shield and tech systems, the Lifter is a Major battlefield threat. Due to it's heavy bulk and outstanding action economy, the Lifter is a set-piece npc, meant to have the encounter built around it. Players will have to take advantage of the mandatory forewarning of its presence at briefing, as well as it's ease of targeting and flaws in it's Combat Crew and Blindspot if they wish to take on this fearsome iconic enemy.
-The Gunship: The dreaded Angel of Death herself, the Gunship is a set-piece NPC, built to bring apocalyptic single target and area firepower all at once at high speeds. The Gunship is simple and singular in its focus, the complete and utter annihilation of the enemy. From devastating single target tools as the Positron Lance or the Venator AGM, to the board-sweepnig potential of the M.O.P or the Incendiary VRS, it will take all the player's cunning to avoid the Gunship's mighty weaponry. Like the Lifter, the Gunship shares key vulnerabilities in its Blindspot and Combat Crew ability, something the players will have to take advantage of when they take it on. Be sure to forewarn them of its potential in the missing briefing.
Other changes:
-fixed an issue regarding the Final Lesson and the Seventh Lesson in the LCP.
-Added Clarifying wording in the text for the Denali's Core Active "Optimizer" ability.
Files
Get GMS Crisis Catalog
GMS Crisis Catalog
Shit's hit the fan, Soldier. Gear up.
Status | Released |
Category | Physical game |
Author | EsbionArshadow |
Tags | lancer, lancer-rpg |
More posts
- New Templates PreviewAug 15, 2024
- UpdatesApr 03, 2024
- Anti-Tank LanceMar 26, 2024
- Positron Lance FixMar 25, 2024
- FIXAug 09, 2023
- New Content!Aug 09, 2023
- LCP update 2.4Mar 21, 2023
- NPC lpc and other updatesMar 07, 2023
- Alternative Structure And Stress Rules.Feb 27, 2023
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